After weighing the pros and cons for a moment, Gray Wind turned his guns and focused most of his firepower on the Ork raiding craft that was rapidly approaching the space station.

The cost of doing this is that the seeker is unable to resist the cannon salvos of distant warships. The raging energy flow savagely hits the void shield covering the surface of the space station, causing waves of water to ripple.

The good thing is that none of the first batch of Orc raiding boats that tried to join the gang at close range survived the Seeker's concentrated fire attack.

At the cost of having its void shield withstand a fierce salvo of naval guns, Gray Wind eliminated the possibility of being jumped. It had the confidence to do so because the Seeker's shield had more than one layer.

In addition to the large void shield covering the entire station, each ship module mounted on the Seeker's frame also has its own smaller void shield. Even if the large shields eventually become overloaded and fail due to strikes, the space station still has a second layer of armor that can withstand the fire.

"The Marshal's order is to land on the Battle Moon before the insect swarm arrives..."

Gray Feng took a deep breath, and his long silver hair fell on the table along his cheeks:

"We have to hurry up."

Despite the fierce artillery fire, the seekers of knowledge continued to travel at full speed through the tragic outer orbital battlefield. The pilgrims of the Empire were still sacrificing their lives to fight to the death again and again in the boundless green tide, wearing almost no rudimentary protection. Fight Orcs for your life in space.

Gang-hopping in the general sense originated from the sacred Terra, the home planet of mankind.

That was before the ancient times. Pirates in the Age of Discovery would use ropes and hooks to bite passing merchant ships, and then climb away from the ropes or pull a rope from the mast to swing over, carrying firearms and swords. Jump directly onto the opponent's deck and carry out armed robbery.

This type of attack is called "jumping gangs."

In the golden age when humans were exploring the stars, colonizing the galaxy, and technology was highly developed, the barbaric strategy of gang jumping was once shelved.

After experiencing the Iron Man Rebellion and the outbreak of the Omnic Crisis, human beings, who no longer trust any artificial intelligence, have experienced a significant regression in technology and civilization, and have picked up the ancient tactic of gang jumping again.

It's nothing more than the sea of ​​gangs turning into an infinite sea of ​​stars, the ship turning into a starship, and the pirates holding swords turning into two-hearted Astartes.

gw thinks this is so cooooool.

But in the final analysis, jumping to an enemy's ship and fighting face-to-face is still extremely dangerous even for Space Marines who have armed themselves in cans, let alone ordinary soldiers who are not wearing power armor.

If you are lucky, you can eliminate all the orcs on the ship before you are eliminated, and then the waaagh!!! position on the ship will disappear and then become space junk, allowing the surviving human soldiers to be buried in space with glory.

Those who are unlucky will encounter a heavily armed orc boss on the ship, meaninglessly losing the lives of the entire team in the face of overwhelming firepower, and dying in humiliation without making any contribution to His Majesty the God-Emperor.

In general, no matter whether luck is good or bad, for ordinary human soldiers, joining a gang means death.

Gray Wind didn't quite understand this behavior, which violated the iron law that intelligent creatures give survival as their first priority.

At the other end of the battlefield, the well-equipped martyr fleet was moored in the sky above Falla, watching the pilgrims risk their lives in the battle with cold eyes, without any intention of helping.

Only when a few Orc speedboats were lucky enough to break through the barrage of fire and attempt to land on Falla did they open fire and destroy the speedboats.

Other than that, I haven't done anything else.

In addition to a large number of naval attack ships, there are also many strike cruisers with different postures parked on the sides of the battleship Fire of Repentance. This is a battle ship dedicated to Space Marines. They each belong to different chapters. In addition to the human skull logo on the hull, there are different flags of different chapters.

For the Space Marines on the ship who were ready to go, they stood aside from the battlefield and turned a blind eye to the Imperial soldiers who fought with their lives against the Orks... What a shame.

But they have reasons for having to do this.

On the battleship HMS Penitent Fire, Milak, the temporary commander of the Legion of Martyrs, turned around from the psychic divination array. Behind him was the conference room where the needle could be heard.

There were a few people sitting around the round table in the center of the conference room. They were: the technical sage of the Society of Mechanics in red robes, the Silent Sister Mentor in full armor, the Imperial Navy Admiral with gray hair on his temples, and the Silver leader embellished with precious stones for the bishop of the Ecclesiarchy...

…and the ship’s chief navigator: Alexei.

Alexei is a very beautiful woman. Her powerful spiritual energy and profound experience make her deep eyes as intoxicating as lake water, although these eyes are blind - navigators are all blind.

As a born psyker, Alexey was often haunted by the nightmares of the warp when she was young. However, thanks to the light of the Emperor, her devout faith in the Lord of Mankind allowed her to maintain herself amidst the ravings of the warp and not fall into danger. Lost and fallen.

The light of the Golden Throne blinded her eyes, but it also allowed her psychic vision to penetrate the waves of the warp and vaguely see the fuzzy scene of the future.

The ability to see into the future in dreams is claimed by the Ecclesiarchy to be a gift from the Emperor. Alexey, who has predicted alien invasions and chaos attacks through precognitive dreams many times, and won many valuable fighter planes for the empire, was therefore dubbed the "Prophet of Esbanese" and the "Living Saint."

About 30 years ago, the prophetess once again foresaw the rise of green skins in a remote galaxy in her dream.

Those dirty orcs got a magical treasure from nowhere. That treasure contained powerful vitality, turning the dead planets and radiation Jedi that were originally devoid of life into soil for the growth of orcs.

Their rise was so fast that when the Esbanese sector organized an expedition fleet to eliminate the greenskins, the orcs had already begun to build ancient giants on the green planets, eating and singing. Trash, get ready to start a grand waaagh!!!

Although with the early warning of the prophetess Alexei, the expedition fleet rushed in time to issue an extermination order to several planets that were completely contaminated by orc spores before the green tide flew out of space, it was too late.

What they destroyed were just a few inconsequential worlds on the fringes of the nascent Greenskin Empire. In the more deserted galaxy, deeper in the green starry sky, the battle moon has been assembled.

It was at this time that the prophetess had her second prophetic dream.

In her dream she heard the voice of the Lord of Mankind.

His Majesty the God-Emperor needs her to go to the eastern border of the Extreme Star Territory, a desolate place in the Halo area, where she will get an important thing related to the future destiny of the empire.

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